Lacuna Passage - Devlog #65 - WayStats, Habitats, and Survival Events

I'll have plenty for you to read about this month, but let's start out with a video instead. We've been working on our survival sandbox randomization features and that includes the random placement of 16 different Waypoint Stations around the map. Check out the video below for more info.

Having these early randomization features in feels great, but we have more than just WayStats being randomized. We recently completed an early test for full habitat randomization, including exterior/interior transitions which you can see in another video below.

Last month we gave some details about how these habitat locations are randomized, but now we actually have them physically represented on the map along with loading transitions to randomized interiors. This is a big step towards being able to test our new "Survival Event" system.

Survival Events

"Events" will form the backbone of our survival sandbox game mode for Steam Early Access. We've shown how the physical components of the map can be randomized and remixed for each playthrough, but with our events we will be able to randomize the gameplay as well and keep the player on their toes.

Those of you who have read or watched The Martian will know where we are trying to go with this system. The intent is to surprise the player with many "mini-disasters", but to hopefully make the player feel like they have just the resources they need to solve the problem if they think quickly.

If you watched our previous devlog video about crafting items then you will have a better understanding of how these events will be "fixed". Similar to how you might craft items, the survival equipment in the game may have components that break and need to be replaced. Some materials might be useful for crafting and for equipment repairs, so you will need to ration your supplies carefully and choose which items might need to be broken down for their component parts.

Space is an unforgiving place, so you will have to face increasingly difficult challenges the longer you survive. If you haven't had a chance yet, you can check out our previous art devlog to see some of the equipment that you might be tasked with repairing.

Thanks again for following along with us on our blog. Come back in a few weeks for more progress!