crafting

Lacuna Passage - Devlog #57 - Survival Stats Interface

We decided to do another video this month to show off some more improvements to the Datapad user interface. We now have a simple vitals screen that helps you visualize your current survival attributes like nutrition and hydration. It may look complex at first, but hopefully after watching the video you will see that we are trying to balance realism with readability. We also have an updated sleep timer screen that will allow you to reduce your exhaustion and move time forward more quickly. And if you stick around to the end of the video then you will see a few improvements we've made to the crafting screen.

Check out the video below and please let us know if you have any feedback for the features we are working on. We hope you are excited about the prospect of surviving on Mars!

Lacuna Passage - Devlog #55 - User Interface Updates

I just posted a new devlog video covering some of our new Datapad features including our work-in-progress Inventory and.... Crafting features! That's right. We have been kinda cagey on the whole crafting thing, but we think we have finally figured out a way to do it that fits the context of the game. That being said, the devlog video is very very rough. A lot of stuff doesn't look quite right yet with the Datapad UI and things bug out a little even during the short video. I almost didn't want to share it with everyone until it was looking better, but you guys deserve to know what we are spending our time on, even if it doesn't look great or have all the kinks worked out yet. All we ask is that you don't use these videos as a measuring stick for the quality of the final game. Don't share videos like this one to convince your friends how cool the game will be. It'll get better... I promise :)

So here it is. Let us know what you think!